The readers are educators, partners, funders and the communities the academy works with. Each page separates what is known, what has been seen here, and what is still being tested.
The organisation
The model is made of capable people; a place to build; the money, market access, introductions and continued support that have to sit alongside skill before it becomes a livelihood; and a network that connects an underserved community to the world. Each page below says how well its part is evidenced.
About the organisation
Origin, belief, purpose, definition, mission, vision, values and standards of practice.
Why this work exists
The conditions the model is built to change, and what is not claimed about them.
Theory of change
The streams of change, the medium-term layer, and a grade for how well each claim is evidenced.
The DreamSpace Lifecycle
Ways in, the test that converts a candidate into a changemaker, the four support modes, and the exits that are not failures.
Labs & research
What a lab is, its three uses, the four conditions before anything is called a lab, and the academy's own research plans.
Ventures & incubation
The founder funnel, what the incubation record contains, and how all three kinds of outcome are reported.
Venture pathway
The ways in, the gate, venture building, the support modes, and what is still open.
Impact & the global goals
The global goals the work serves, what carries each one, and the goals that came off the list.
How the work is funded
Where the money comes from, what the model is trying to become, and the rules for describing the academy's own role.
Measurement
The results hierarchy, the innovation ladder, the eight instruments, and the reporting rules.
The education system and the MakerSpace
The education system is how capability gets built, in schools, at partner sites, online and in the academy’s own spaces. The STEAM programmes are one part of it. The MakerSpace is a separate product: a makerspace that local partners can set up, and one more place the courses can run. Both are below.
The education system
The STEAM programmes are one part of what DreamSpace Academy teaches. The academy also runs business and entrepreneurship trainings, digital security and media literacy training, and training for teachers and people already at work. What the academy teaches.
Learning by making
The core definitions, what is fixed, what is left open, and the published work it is built on.
The Changemaker Journey
The stages used in the STEAM programmes, how depth in a subject is tracked, movement and placement, and the maker profile.
Facilitation
How teaching is sequenced, the two delivery modes, and what a trainer and facilitator do.
Assessment
The completion standard, its evidence states, and what a certificate needs.
Programmes and domains
What the academy teaches beyond the STEAM programmes, the subjects they offer now, how depth inside a course is structured, and what every course has to publish.
Innovation & enterprise
Research, entrepreneurship and business literacy as a strand through every domain, and what “Earn” claims.
The MakerSpace
The replicable makerspace and how it spreads.
Library
Articles, answers, terms, sources and the record of activities.
Articles
Cited explanations of the choices behind the practice.
Common questions
Questions from parents, schools, donors and partners, including the ones with no settled answer yet.
Glossary
Every term used in a specific sense, what each one excludes, and the words this site does not use.
References
The published works this site draws on, grouped by topic.
Activities
Every recorded activity since 2018, dated, one page each.