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Site overview

Every page of this reference in one place: the organisation, the education system, the MakerSpace and the library, with a line on what each page covers.

Published 27 August 2026 Updated 29 October 2026

This page lists every page on the site, with a line on what each one covers. The site is written for educators, partners, funders and the communities DreamSpace Academy works with. Each page says what is known, what the academy has seen in its own work, and what is still being tested.

The organisation

The way DreamSpace Academy works rests on four things:

  • people with the skills to solve problems;
  • a place to build;
  • the money, buyers, introductions and continued support that a skill needs before it can earn a living;
  • a network that connects an underserved community to the wider world.

Each page below says how well its part is backed by evidence.

About the organisation

How the academy began, what it believes, and its purpose, definition, mission, vision, values and standards of practice.

Why this work exists

The local conditions the work sets out to change, and what is not claimed about them.

Theory of change

How the work is meant to produce results, the streams of work that run side by side, and a grade for how well each claim is backed by evidence.

The DreamSpace Lifecycle

How people join, the test a candidate passes to become a changemaker, the four kinds of support, and the ways of leaving that are not failures.

Labs & research

What a lab is, its three uses, the four conditions before anything is called a lab, and the academy's own research plans.

Ventures & incubation

How founders come through the pathway, the kinds of venture the academy has incubated, and how each of the three kinds of outcome is reported.

Venture pathway

How people enter, the step where a candidate becomes a Changemaker, launching a venture, the support on offer, and the questions still open.

Impact & the global goals

The global goals the work serves, what carries each one, and the goals that came off the list.

How the work is funded

Where the money comes from, how the academy hopes to pay for its work in future, and the rules for describing its own role.

Measurement

The levels of result, from activity to impact; the innovation ladder, from a project to a solved problem; the eight registers and checks that make results measurable; and the rules for reporting them.

The education system and the MakerSpace

The education system is how people learn the skills, in schools, at partner sites, online and in the academy’s own spaces. The STEAM programmes are one part of it. The MakerSpace is a separate product: a makerspace that local partners can set up, and one more place the courses can run. Both are below.

The ecosystem the people around the work: peers, mentors, partners, funders Making Build real, shareable things. Skill, tools, confidence. Innovation Aim that skill at a real local problem. Entrepreneurship Make the solution last, as a venture, a job or a service. Results, people and reputation flow back, so the work goes on after a course ends.
Whether someone starts something is better explained by the conditions around them than by the programme they completed[34, 35]. Tools, examples and expertise moving through a community of practice are among those conditions[8].

The education system

The STEAM programmes are one part of what DreamSpace Academy teaches. The academy also runs business and entrepreneurship training, digital security and media literacy training, and training for teachers and people already at work. What the academy teaches.

How learning is checked

A course is completed by showing evidence of what was learned, checked against a published standard. Turning up is not enough. Where someone starts depends on what they can already show, so skills learned anywhere count.

In the STEAM programmes, a stage says what the work is for. Stages have names, not numbers. A level says how deep someone has gone in one subject, and it belongs to a course rather than to a person. The teaching approach explains each of these, and assessment sets out the standard for finished work.

What the research says

Constructionism, a theory of how people learn, makes the case for learning by building things other people can see and use[1, 4]. Reviews that pool a large body of studies find that makerspaces support creativity[24, 25]. Assessing what learners make is also an established practice, with a record of use elsewhere[21]. The reference library lists every source this site draws on.

Learn, Make, Solve, Earn: what the evidence shows

Research on learning by making gives good evidence for the first three: Learn, Make and Solve. It does not for Earn, the step from skills to income. So the academy treats Earn as a hypothesis, something to measure, and does not claim it as a result. See what “Earn” does and does not claim.

Stage: what the making is for Explorer “What can I do?” Open entry. Try tools, materials and ideas. Maker “Can I make something?” Build reliable skill in one domain. Innovator “Can I make it better?” Solve a problem that exists outside the room. Changemaker “Can I make a difference?” Community impact. How progress is marked No levels. Nothing is assessed here. Course levels Attached to a course. Named milestones, both stages Recorded, never graded. No levels above the Maker stage. A stage is named and never numbered. A level is numbered and belongs to a course, so a person is never “a Level 3 person”, and a beginner in one domain is not a beginner in every domain.
The Changemaker Journey keeps two questions apart. A stage describes what a piece of work is for, and is named, never numbered. A level describes depth within one subject and belongs to a course, never to a person.

The MakerSpace

The makerspace that local partners can set up, and how it spreads to new places.

Library

Articles, answers, terms, sources and past activities.